Find Horror Games

Search and filter 11 horror games by genre, platform, and intensity. Find scary games with fear profiles, jump scare ratings, and content warnings.

DOOM 3

DOOM 3

RELEASED
Intensity: 3.7

DOOM 3 is basically a haunted house with a shotgun: dim corridors, alarms blaring in the distance, and enemies that love waiting just out of sight. The horror comes from uncertainty—every door you open feels like you’re volunteering to be ambushed in the dark.

2004
11h
Fatal Frame

Fatal Frame

RELEASED

It forces confrontation. The best photos usually happen when the ghost is right in your face, which turns every fight into a test of nerve.

2001
Call of Cthulhu: Dark Corners of the Earth

Call of Cthulhu: Dark Corners of the Earth

RELEASED

The game builds dread through hostile townsfolk, cult undertones, and moments where running and hiding are smarter than fighting.

2005
Cold Fear

Cold Fear

RELEASED

The combination of cramped ship corridors, constant storm noise, and sudden infected attacks creates pressure that rarely lets you relax.

2005
Obscure

Obscure

RELEASED

The familiar setting helps: a school is supposed to be normal, and the game slowly strips that safety away with eerie lighting, ambushes, and grotesque reveals.

2004
The Thing

The Thing

RELEASED

It is not just the monsters. The fear is in uncertainty: who is infected, who is panicking, and whether your team will hold together when things go wrong.

2002
Manhunt

Manhunt

RELEASED
Intensity: 5.0

Manhunt's horror is not supernatural but human. Being hunted through dark corridors by sadistic gang members while a voice in your ear urges you to kill is deeply disturbing. The snuff film aesthetic and graphic execution system make the player complicit in the violence.

2003
8h
The Suffering

The Suffering

RELEASED
Intensity: 4.0

The Suffering's monster design is exceptional — each creature is a twisted manifestation of an execution method, making them both horrifying and thematically meaningful. The prison setting and morality system add layers of psychological horror to the visceral combat.

2004
10h
Silent Hill 4: The Room

Silent Hill 4: The Room

RELEASED
Intensity: 4.0

The Room's most brilliant horror innovation is the gradually haunted apartment. Your safe room — the one place you should feel secure — slowly becomes infected with hauntings. Finding ghosts peering through your peephole, baby heads in your fridge, and blood seeping from walls creates an inescapable sense of violation.

2004
10h
Silent Hill 2

Silent Hill 2

RELEASED
Intensity: 5.0

Silent Hill 2's horror is deeply personal and psychological. Every monster is a manifestation of James's guilt and trauma, making the horror feel inescapable because it comes from within. Its ambiguous narrative and multiple endings have been analyzed for decades.

2001
8h
Fatal Frame II: Crimson Butterfly

Fatal Frame II: Crimson Butterfly

RELEASED
Intensity: 5.0

Fatal Frame II is the gold standard of J-horror gaming. The Lost Village is one of gaming's most atmospheric settings, the twin sisters' bond gives the story emotional weight, and the Crimson Butterfly ritual is genuinely disturbing. The ghost encounters remain some of the most terrifying in gaming history.

2003
10h