Find Horror Games

Search and filter 8 horror games by genre, platform, and intensity. Find scary games with fear profiles, jump scare ratings, and content warnings.

Silent Hill: Origins

Silent Hill: Origins

RELEASED
Intensity: 4.0

Origins is scary because it leans into classic Silent Hill fundamentals: oppressive fog, distant sirens, and environments that rot into an industrial nightmare. The fear is psychological — monsters feel symbolic, and the story gradually turns inward toward trauma and repression. Limited supplies and uncomfortable combat keep you vulnerable, making every hallway feel like a gamble.

2007
6h
The Suffering: Ties That Bind

The Suffering: Ties That Bind

RELEASED
Intensity: 3.6

It blends grime and hallucination: Baltimore's derelict alleys and interiors feel unsafe even before the monsters show up. The creatures are grotesque, the audio is harsh and oppressive, and the morality mechanic adds a psychological edge—your actions don't just change endings, they change what Torque becomes, making the horror feel personal.

2005
10h
Fatal Frame III: The Tormented

Fatal Frame III: The Tormented

RELEASED

Dream logic makes everything feel unstable. Familiar spaces become threatening, and the game links fear to grief and loss rather than simple monster threats.

2005
Fatal Frame

Fatal Frame

RELEASED

It forces confrontation. The best photos usually happen when the ghost is right in your face, which turns every fight into a test of nerve.

2001
Cold Fear

Cold Fear

RELEASED

The combination of cramped ship corridors, constant storm noise, and sudden infected attacks creates pressure that rarely lets you relax.

2005
Obscure II: The Aftermath

Obscure II: The Aftermath

RELEASED

The tension comes from tight corridors, surprise encounters, and the slow realization that the campus is already compromised. It is a sprint from one locked door to the next while things mutate around you.

2007
Obscure

Obscure

RELEASED

The familiar setting helps: a school is supposed to be normal, and the game slowly strips that safety away with eerie lighting, ambushes, and grotesque reveals.

2004
The Thing

The Thing

RELEASED

It is not just the monsters. The fear is in uncertainty: who is infected, who is panicking, and whether your team will hold together when things go wrong.

2002