Best Scary Games to Play with Friends
The best horror games to play with friends in co-op or multiplayer. Terrifying shared experiences that are scarier (and more fun) together.
Why players search for best scary games to play with friends
The best horror games to play with friends in co-op or multiplayer. Terrifying shared experiences that are scarier (and more fun) together. Standout picks currently include Eyes of Hellfire, The Outlast Trials, Sons of the Forest.
Use the fear profiles, jump scare data, and content warnings on each game card to narrow the list quickly and find a match for your scare tolerance, preferred platform, and style of horror.
How we rank these games
- Community intensity ratings surface the scariest entries first.
- Jump scare and content-warning data separate dread from pure shock value.
- Fresh platform and release details keep the list useful for players in 2026.
Ranked Picks
This page currently features 18 ranked entries for best scary games to play with friends, ordered to help you compare atmosphere, jump scares, and overall fear profile at a glance.

Eyes of Hellfire
Co-op horror turns fear into a social problem: miscommunication, distrust, and time pressure amplify the dread. The setting's occult folklore vibes and escalating threats push the group toward panic and betrayal.

The Outlast Trials
The Outlast Trials is a first-person survival horror game set in the Outlast universe, where test subjects are trapped inside Murkoff's Cold War-era mind-control experiments. You can attempt the trials solo or with friends, completing brutal objective-based scenarios while avoiding sadistic enemies and improvised traps. Stealth, timing, and quick thinking matter more than fighting back.

Sons of the Forest
Sons of the Forest is scary because it forces you to live in the threat, not just survive a level. The island is open, but it never feels free — enemies can appear at the edges of your camp, follow you through trees, or erupt from underground with no warning. The game’s body-horror mutations are grotesque, and the tight, dark cave systems turn every expedition into a panic spiral: limited light, cramped passages, and the feeling that something is sprinting toward you from deeper in the rock.

Dead Space 2
Dead Space 2 doesn't just ask you to survive monsters—it makes you doubt your own perception. Between Necromorph ambushes, unsettling civilian areas turned into slaughter zones, and Isaac's worsening psychological state, the game keeps pressure high. When you finally get a moment of calm, it often feels like a setup for the next brutal surprise.

The Bornless
Extraction games already have built-in dread-everything you've looted can vanish in seconds. The Bornless stacks that anxiety with occult rituals, demons, and the unpredictability of other players. Horror isn't a scripted moment here; it's the constant fear of being hunted by something smarter than you.

The Dark Pictures Anthology: The Devil in Me
The Devil in Me is scary in a very specific way: it’s less about ghosts and more about being hunted inside a space designed to control you. The hotel’s architecture becomes the monster — hidden passages, locked doors, and traps that punish curiosity. You’re constantly forced to choose between splitting up or sticking together, taking risks for clues or playing it safe, and the consequences feel brutally final because the cast can be eliminated at any time.

State of Decay 2
Co-op helps, but the world fights back: plague hearts, surprise sieges, and injuries that don’t reset make every expedition feel like it could spiral into tragedy.

Dying Light 2 Stay Human
Daytime exploration is tense; nighttime is predatory—visibility drops, the infected get faster, and chases can cascade into full survival-horror sprinting across rooftops.

The Forest
The Forest is terrifying because it mixes long-term survival stress with sudden, animalistic violence. You spend hours building a home and learning the island — and then night falls, torches flicker, and you hear chanting in the trees. The cannibals don’t behave like scripted zombies; they watch, circle, test your defenses, and attack when you’re weakest. Add pitch-black caves, scarce supplies, and grotesque mutations, and the game becomes a sustained dread machine.

The Dark Pictures Anthology: House of Ashes
House of Ashes turns the fear dial by trapping you underground with limited information, rising panic, and something predatory in the shadows. The darkness matters — tunnels collapse behind you, choices split the group, and every loud mistake risks drawing attention. Because the story branches hard, the tension comes from knowing that survival is not guaranteed for anyone: trust, timing, and tiny decisions can decide who makes it out.

Condemned 2: Bloodshot
Condemned 2 is scary in a grimy, human way: dark basements, condemned buildings, and fights that feel too close for comfort. The first-person view makes every flashlight sweep tense, and the game's hallucination-heavy moments blur what's real—so even when you're not being attacked, you feel like you should be.

Directive 8020
Directive 8020 is a cinematic sci-fi survival horror game in The Dark Pictures universe, set aboard a colony ship stranded far from Earth. With meaningful choices and branching outcomes, you'll guide the crew through paranoia, sabotage, and a deadly alien organism that can imitate its prey. It blends narrative-driven horror with survival gameplay and high-stakes decision-making.

World War Z
The horror is scale: swarms behave like a physics problem, climbing and pouring through choke points until your plan collapses under sheer numbers.

Zombie Army 4: Dead War
It’s schlocky, but the relentless pressure of co-op firefights—plus special enemies and occult bosses—keeps every mission a loud, sweaty panic.

Resident Evil: Revelations 2
Revelations 2 balances survival horror scarcity with sudden cruelty—enemies that refuse to die cleanly, oppressive facilities, and a constant sense that someone is watching. Its co-op design can lull you into teamwork comfort, then yank it away with separated characters and low-ammo desperation.

The Dark Pictures Anthology: Man of Medan
Man of Medan is scary because it weaponizes uncertainty: the ship is a maze of locked rooms, creaking hulls, and half-seen shapes in the dark, and the story constantly asks whether the characters are facing something supernatural or something far more human. Every major scare is tied to a decision — hesitate, trust the wrong person, or panic during a QTE, and a character can die permanently. That makes the dread feel personal: you are not watching people make bad horror-movie choices — you are making them.

F.E.A.R.
F.E.A.R. weaponizes contrast: one minute you're in a crunchy, tactical firefight—then the lights flicker, the sound design starts lying to you, and Alma shows up to remind you that bullets do not solve everything. The horror lands because it keeps interrupting your sense of control, turning familiar spaces into unpredictable, haunted arenas.

The Texas Chain Saw Massacre
The Texas Chain Saw Massacre is a third-person asymmetrical multiplayer horror game based on the iconic 1974 film. Match after match, victims must work together under extreme pressure, picking locks, avoiding noise, and finding escape routes, while Slaughter Family players hunt, track, and trap them. Every chase is different, and every mistake can become a brutal highlight reel.
Frequently Asked Questions
The best horror games to play with friends are ranked on this page. These include co-op horror games where you survive together, asymmetric horror games where one player is the monster, and multiplayer horror experiences designed for group play.
Horror games with friends can be both scarier and less scary - scary because shared tension amplifies reactions, and less scary because you have company. Many co-op horror games are specifically designed to create terrifying moments when playing together.
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